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Recommended environment

This work well on the browsers that enjoy the vast majority of mobile market-share, there are a number of web browsers available across the mobile and desktop device landscape which may have some caveats.

Safari(iOS):version 11.3 and later
Google Chrome (Android):versions from at least the last year
Most third-party web browsers (iOS):iOS 14.3 and later
In-app web views implemented with SFSafariViewController (iOS):iOS 14.3 and later
In-app web views implemented with WKWebView (iOS):iOS 14.3 and later
Most Webkit/Blink-based web browsers, including Brave (Android)/Firefox (Android)

* Browsers without motion sensor access (for example desktop browsers) don't support instant world tracking or attitude-based camera poses.
*Slow performance or crashes when using WebAR either means the experience requires optimisation or that other apps and tabs are open on the device, using up valuable memory..